XILEF

Felix BernalSoftware Engineer

About

01

Software engineer and tech enthusiast with 10+ years of experience building software.

Reasoning across hardware, software, and maths to solve messy, cross-disciplinary problems.

Focus

  • 01Artificial Intelligence
  • 02Backend & full-stack
  • 03Graphics & computer vision
  • 04Distributed systems
  • 05Robotics
  • 06Reverse engineering
  • 07Videogames

Toolkit

Languages

TypeScript · Python · C++ · Rust · Java · .NET · Assembly

Frontend

React · Next.js · WebGL · Three.js · WASM

Backend

Node.js · FastAPI · Ruby on Rails

Graphics

OpenGL · Vulkan · CUDA · OpenCV · ROS · WebGL · Three.js

AI

TensorFlow · PyTorch

Games

Unity · Unreal Engine

Data

PostgreSQL · MySQL · DynamoDB · Redis · NumPy · SciPy · Polars · Airflow

Infra

Docker · Kubernetes · AWS · Terraform · Ansible · Git · CMake

Systems

Linux · Profilers · Debuggers

Other

Bartending

Experience

02

From games and health tools to client builds — messy problems, real systems.

Senior Software Engineer

·Microhealth

Zaragoza, ES

We build digital tools for people living with blood conditions.

Software Engineer

·Devhello

Zaragoza, ES

Technology solutions tailored for unique client needs.

Software Engineer

·Adalia Oy

Tampere, FI

Digital monitoring and evaluation for international developments.

Solo Developer

·Afropixel Games

Zaragoza, ES

Game studio specialized in voxel-based games.

Education

03

Mostly spent deep in AI, computer vision, and making pixels behave.

Master in Robotics, Graphics and Computer Vision

·Universidad de Zaragoza

Zaragoza, ES

With honors

Specialized in Artificial Intelligence and Computer Vision

Thesis Grade: 10/10

Bachelor of Science in Computer Engineering

·Universidad de Zaragoza

Zaragoza, ES

Specialized in Computing

Thesis Grade: 9.5/10

Selected Work

04

Research, games, and systems I shipped when the brief was fuzzy and the constraints were not.

01

Audio-visual saliency prediction for 360° video via deep learning

Developed a novel, state-of-the-art, deep learning-based system to predict visual attention in immersive 360° virtual reality videos by combining both visual and audio cues.

Python · Computer Vision · AI · TensorFlow

02

AI Cover Letter and Resume Generator: Resumine

Designed and developed a web-based SaaS platform that leverages AI to help users create personalized cover letters and resumes efficiently. The application features intelligent content suggestions, customization options, and seamless user experience to streamline the job application process.

AI · React · Next.js · Supabase · TypeScript · Node.js · PostgreSQL

AI Cover Letter and Resume Generator: Resumine
03

Autonomous Drone Collaboration: Catch me if you can

Designed and implemented a drone coordination system using onboard stereo vision and predictive modeling. The multi-drone formation control algorithm enables a team of UAVs to estimate a ball's 3D trajectory and dynamically position themselves to catch it with a shared net.

C++ · ROS · Flightmare · Unity

Autonomous Drone Collaboration: Catch me if you can
04

Single scattering and direct illumination rendering using multidimensional control variates

Developed a novel light rendering solution that outperformed standard Monte Carlo methods by integrating Newton-Cotes quadrature as control variates, significantly reducing variance in illumination estimates in single-scattering scenarios.

C++ · Computer Graphics · Light Rendering

05

Unsupervised and Semi-Supervised Learning for Bone Segmentation

Developed a deep learning pipeline for bone segmentation in spinal CT images using an unsupervised approach based on Active Contour Without Edges (ACWE) loss.

Python · Computer Vision · AI · TensorFlow

Unsupervised and Semi-Supervised Learning for Bone Segmentation
06

Top-down shooter: Counter-Strike 2D Remake

Developed a full remake of Counter-Strike 2D from the ground up, featuring smart AI bots for an engaging offline experience. Built a custom lightweight game engine using JavaFX, providing smooth gameplay and customization.

Java · JavaFX · AI

07

Online competitive first-person shooter: Call of Blocks

At age 16, I developed a competitive online first-person shooter featuring fully customizable, destructible environments and diverse game modes. Players can alter the map in real time, adding a dynamic layer of strategy and replayability.

Unity · C# · Online

Get In Touch

05

Open to collaborations, weird problems, and good conversations.

If something here resonates, write me. Happy to talk, research, software, or whatever is on your mind.

Based around

  • Zaragoza, ES
  • Warsaw, PL
  • Tampere, FI